3D Model Generator
Describe what you want and pick a generated reference, or start from an image you already have. The workbench turns it into a textured 3D model you can rig, animate, and export without re-uploading between steps.
Drop GLB / FBX / OBJ / STL / PLY / DAE / ZIP here or click to browse
Max 50MBWhat you can do
- Generate from text — describe a model, compare reference images, and choose the best silhouette before reconstruction
- Start from an image — upload a picture or provide an image URL instead of generating a reference
- Rig and animate in place — add a skeleton and motions on the same workbench after the mesh is ready
- Export a game-ready GLB — take the textured result into Blender, Unity, Godot, Three.js, or another glTF tool
From idea to animated model
- Describe one object or character. For characters, leave the character option on so the references use a riggable pose.
- Generate references and choose the pose and silhouette you want reconstructed.
- Build the textured mesh, then rig and animate it without leaving the workbench.
- Export the finished GLB for your game or 3D editor.
If you already have a source image, switch the workbench source to Upload or URL and begin from that instead.
Tips for better results
- Use one solid, opaque subject rather than a full scene.
- Prefer a centered front or three-quarter view with a clean background.
- Avoid glass, glow, hair-thin parts, and overlapping limbs; a single image does not contain enough depth information to reconstruct them reliably.
- For characters, choose a symmetrical upright reference with visible space between the arms and body.
- Keep the default game-ready polygon budget unless you specifically need a denser asset.
How do I turn an image into a 3D model?
Switch the source to Upload or URL and provide a clear image of one subject. The generated mesh remains on the workbench, where you can inspect, rig, animate, and export it.
Can I generate a 3D model from text?
Yes. Text is the default source on this page. The workbench generates several reference images, lets you choose one, and reconstructs the selected image into a textured mesh.
What format does the 3D model export to?
The workbench exports GLB, which keeps the mesh, materials, textures, skeleton, and baked animations together in one game-engine-friendly file.
How does this compare with other AI 3D generators?
Most image-to-3D tools stop at the mesh. Here the generated model stays on the same workbench for rigging, animation, inspection, optimization, and export, without moving files between services or installing a desktop application.
If you are weighing the options first, we keep an up-to-date comparison of the free and paid tools in AI 3D Model Generators, including which ones allow commercial use.
Is the 3D model generator free?
Generating and previewing a model uses the credits shown in the workbench. Your first GLB export is free; further exports are included with Standard and Pro. Previewing, rigging, and animating remain available before export.